Thứ Ba, 23 tháng 1, 2024

Talking about Gadget Part 1

 

Part 1: Vocabularies

  • Gadgets:

Smartphone (n) /ˈsmɑːrtˌfoʊn/
Example: A smartphone is a portable device that can make calls, send messages, and run apps.






  • Tablet (n) /ˈtæblət/
    Example: Tablets are like mini computers that you can carry in your hands.







Laptop (n) /ˈlæpˌtɑːp/
Example: A laptop is a small, portable computer that you can use anywhere.






  • Smartwatch (n) /smɑːrt wɑːtʃ/
    Example: A smartwatch is a wearable device that can track your fitness and receive notifications.






  • Headphones (n) /ˈhɛdˌfoʊnz/
    Example: Headphones are devices you wear over your ears to listen to music or watch videos.






Drone (n) /droʊn/
Example: Drones are remote-controlled flying devices often used for photography.






Game Console (n) /ɡeɪm kənˈsoʊl/
Example: A game console is a device for playing video games on your TV.






Camera (n) /ˈkæmərə/
Example: Cameras capture photos and videos to help us remember special moments.






E-reader (n) /ˈiːˌriːdər/
Example: An e-reader is a device for reading digital books, also known as e-books.






Virtual Reality (VR) (n) /ˈvɜːrtʃuəl riˈæləti/
Example: Virtual Reality (VR) technology creates a simulated environment for users.




  • Benefits of Gadgets:

    • Efficient (adj) /ɪˈfɪʃənt/
      Example: Gadgets make tasks more efficient, saving time and effort.

    • Convenient (adj) /kənˈviːniənt/
      Example: Smartphones are convenient as they combine many functions in one device.

    • Portable (adj) /ˈpɔːrtəbl/
      Example: Tablets and laptops are portable, allowing you to work or play on the go.

    • Interactive (adj) /ɪnˈtərˈæktɪv/
      Example: Virtual Reality (VR) provides an interactive experience for users.

    • Connected (adj) /kəˈnɛktɪd/
      Example: Smartwatches help you stay connected by receiving notifications on your wrist.

    • Educational (adj) /ˌɛdʒəˈkeɪʒənl/
      Example: E-readers are educational gadgets that encourage reading and learning.

    • Entertaining (adj) /ˌɛntərˈteɪnɪŋ/
      Example: Game consoles are entertaining devices for playing video games.

    • Innovative (adj) /ˈɪnəˌveɪtɪv/
      Example: Drones are innovative gadgets used for various purposes, including aerial photography.

    • Accessible (adj) /əkˈsɛsəbl/
      Example: Gadgets make information and entertainment easily accessible to everyone.

Part 2: Grammars

  • Simple Structures for Communication:

    • Expressing Preferences: I like [gadget] because it is [adjective].

      • Example: I like smartphones because they are convenient and multifunctional.

    • Giving Instructions: To [action], press the [button].

      • Example: To take a picture, press the camera button on your smartphone.

    • Asking for Information: What does the [component] of a smartphone do?

      • Example: What does the processor of a smartphone do? Can you explain?

Part 3: Questions

  1. What gadgets do you have?

  2. How often do you use them? What for?

  3. What is better: a laptop or a computer?

  4. How long do you usually spend in front of a computer/laptop screen?

  5. What do you think about tablets? Are they necessary or useless?

  6. Do you use earphones or headphones? If yes, what kind of earphones or headphones do you have?

  7. Do you back up files in case of a computer crash?

  8. Do you agree that gadgets have become a vital part of our life? Examples?

  9. Do you think that smartphones and computers are necessary tools?

  10. Do you control gadgets or do they control you?

  11. Do you think gadgets help us to save or to waste the time?






















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